I’ve been asked by a few people to divulge more information regarding a few games I played during the Tokyo Game Show… One of the games that have repeatedly recurred is Dissidia Final Fantasy. I guess it’s only fair that I preview one of the biggest games to land on handheld consoles since their inception, right?
Archive for October 17th, 2008
Dissidia Final Fantasy Preview
DS Review: Disgaea DS

I’m a bit late on this one, but here goes.
Disgaea was an incredible game on the PS2. Sporting cool 2D graphics, a great story, incredible characters, and really fun gameplay, it was a must-have on the PS2… Too bad it was basically ignored by the general populace.
This is the second incarnation of the game on handheld consoles. It was on the PSP last year, and now it’s released on the technologically inferior Nintendo DS.
Can the DS handle the awesomeness? Or does the DS’ limitations make the game lame?
This is hilarious. I choked trying not to laugh out loud.
Cave Story review
Let’s go back to the 80s and very early 90s, the golden age of the 8-bit era and simple games on the visual side of things. Wasn’t gaming great back then? Wasn’t the point of games being fun and getting your ass handed over times and times again before you’d beat them, that is when there was an ending? Games back then often came alive into the vision their creators wanted exactly, for the simple reason that not so many people were involved in them, so it was easier to get exactly where they wanted. (Note that this is an unproven theory I just made up, but you have to agree that it makes at least a small bit of sense). When you have teams of hundreds with different people working on each corner of the game, what you end up with isn’t often anything close to what was originally imagined.
Fast-forward to 2004, Daisuke “Pixel” Amaya, a Japanese doujin (independent/amateur) game developer release this little gem called Cave Story, which with what I was lead to believe, was mainly done by him alone. Now keep in mind that I haven’t completed this game yet. I’m at the final boss part, after going through the tough version of the last “cave”. And after that, there lies apparently bonus content that’s going to kick my ass, to congratulate me on taking the high road.
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